Why I like Heroes of the Storm, so far.

After ages of waiting Blizzard finally decided to let me in on the Alpha (now Closed Beta) of their upcoming MOBA  – Heroes of the Storm.

I was going to start with explaining that I have been a casual MOBA player for a while now, then I looked at my League of Legends playtime and noticed the 69 hours played… I guess for a MOBA that’s still pretty light. So…

I am a pretty casual MOBA player, I have always enjoyed the team gameplay of the genre and the nice learning curve it offers in its mechanics, but the time needed to play a single game just never seem to fit into the time I had, which was a big shame. League of Legends introduced a couple of new modes that helped bring down times but they never felt like they did enough and I always felt like I was missing the main game.

Upon starting Heroes of the Storm I assumed I would have a similar issue, however after my first match against actual humans I realised this was certainly not the case. Most games seem to finish in about 30 minutes, usually less if one of the teams is a bit rubbish.  This is a major plus for me, at last a game in this genre that I can play around my life.

This was a very one sided fight, but games can be quick.
This was a very one sided fight, but games can be quick.

Another thing that always got to me about other MOBAs was items, the shops full of items often had so many choices that it seem liked it took ages to work out what were the best options, and once you knew them you never used any of the others. Always seemed a little odd to me.  There is no such item shop in Heroes of the Storm, at certain hero levels you get to choose a talent from a selection of four (at least once you have played a few games with a hero) and customise your hero that way. Much simpler, maybe too simple? I am still torn on this.

Storming the base, Valla style.
Storming the base, Valla style.

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