Sym is a puzzle-platformer that explores social anxiety disorder. Play as Josh, a teenage boy trying to reconcile a maze of two contrasting worlds that coexist within the blank spaces of each other – his perception of reality, and the world he created to avoid his fears.
Sym is a game that came to us rather than us finding it, the developers got in touch with us because the game was stuck on Steam Greenlight (something we hear alot) and they wanted some help from a publisher to help get the game noticed. We took a look at a build and I think pretty quickly fell in love with its looks, it has a very striking art style. The other very interesting thing about the game was the message behind it, the social anxiety message was something worth supporting, especially from my point of view as this is something I do suffer from.
It didn’t take long for a deal to be agreed and we set about making it known we were publishing the game. A few months later it was greenlit by Valve and we set about getting the game ready for release.
The developers Atrax Games are Italian and based in Italy so timezone wise this made my life alot easier, I think the only real issue we might of had was the language barrier. While they speak English very well I suspect certain language subtleties caused a little confusion on both sides, nothing that caused any major problems though as they worked very hard on improving and localising the game ready for release. The only thing that slowed down this release was localising it, this is always alot more work than developers think it is, especially if they haven’t done it before. It can throw up alot of issues that you just had never planned for.
Overall I have been very happy how Sym has gone since we signed it, I hope the team at Atrax Games enjoy the release and I look forward to seeing their future work 🙂
Sym is out now on PC & MAC.
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